• Dying Light 2 Delayed To 2022
    by Jason Guisao

    Dying Light 2 Stay Human is slated to be a step up from the first game, which we deemed a fantastic open-world, zombie-slaying experience back in 2015. The second game in the franchise got a bevy of gameplay trailers at Gamescom and a constant rollout of updates over the years. Sadly, delays are a natural part of this industry that can be necessary for various reasons. Sure, it’s deflating for the player, but often dev teams feel the full brunt of it. Today, Techland announced that Dying Light 2 has been delayed to early 2022. CEO Pawel Marchewka provided some context for the major decision in an emailed statement.  “The team is steadily progressing with the production, and the game is nearing the finish line,” Marchewka states. “The game is complete, and we are currently playtesting it. It is by far the biggest and most ambitious project we’ve ever done. Unfortunately, we’ve realized for us to bring the game to the level we envision, we need more time to polish and optimize it...We are sorry to keep you all waiting a little longer, but we want the game to meet your highest expectations on release, and we don’t want to compromise on this.” You can read the whole statement here: Marchewka continued, mentioning that next month (October), press and content creators will be given access to PC and console versions of the game as Dying Light 2 preview events become more commonplace leading up to the end of the year. He also expressed gratitude for the support and immense fandom, “In the meantime, we would like to thank all of our fans around the world – without your support and feedback, we would never have come so far on this journey.”  Dying Light 2 Stay Human will now release on February 4 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. Are you bummed out about the Dying Light 2 delay, or is the sheer technical immensity of the game making you even more excited? You know the deal – drop your thoughts down below!

  • Eastward | New Gameplay Today
    by Daniel Tack

    Click to watch embedded media Publisher: Chucklefish Developer: Pixpil Release: September 16, 2021 Platform: Switch, PC Eastward is here, taking players on a journey across a surreal world full of bizarre characters and quirky foes. In the early game, players master the frying pan and escape from the depths of the underground to learn more about a mysterious miasma that destroys everything it comes in contact with. Over the course of the title, players will gain additional hit points (heart counters) from slaying bosses and completing major goals, upgrade a number of ranged weapons to complement the frying pan, cook up glorious boss-busting meals, and bomb countless walls to find bonus chests.  The currency in this world is salt, and you can spend it on all kinds of upgrades, but I often spent my hard-earned salt on a variety of ingredients so I could be flush with potent food options at all times. The game channels big Earthbound energy, so if you’re a fan of the old-school SNES title, Undertale, or other quirky RPGs, you’re definitely in the right place. Eastward features a game inside the game for retro RPG enthusiasts, a fully playable title called Earth Born. You’re probably going to enjoy it.  Join us in this episode of New Gameplay Today for a look and a discussion regarding Eastward, which releases on September 16 on PC and Switch. “The locations and characters that fill these environments are memorable, and I wanted to thoroughly explore the town to make sure I talked to every single NPC,” I said in my Game Informer review with a score of 8.5. “I can’t remember the last time I did that in an RPG, and it’s a testament to what a fine world Pixpil has created. These cozy lore elements probably would have worked with any art style, but Eastward’s combination of spectacular music and pixelated look creates an atmosphere that proves you don’t need 4K resolution and ray-tracing to make something magical.”

  • Eastward Review – Pixel Paradise
    by Daniel Tack

    Publisher: Chucklefish Developer: Pixpil Release: September 16, 2021 Reviewed on: PC Also on: Switch Eastward feels like going back to the days of '80s anime on VHS, where you could experience a clandestine and unusual medium that you couldn’t find anywhere else. As John and Sam, players must head Eastward (whoa, that’s the title!) across a strange and surreal universe. While the characters and lore have a lot of heart and carry this journey to the end with ease, the combat, puzzles, and boss encounters leave a bit to be desired. An excellent score provides an incredible backdrop to pixel-perfect art, creating a whimsical and enchanting atmosphere for this quirky RPG that openly pays homage to titles like Earthbound. In fact, inside Eastward, there’s an entire game called Earth Born, complete with its own (in-game currency) gacha system that’s a blast to play when you just want to take a break from advancing the main story.  Click here to watch embedded media The tale starts simply, with a frying pan weapon to swing furtively about, a Zelda-like structure of acquiring heart containers, finding keys to make your way through dungeons, and swapping between characters on the fly to solve puzzles and handle fights. John takes care of the rough fighting at first and uses ranged weapons and a few types of bombs to break walls and take on bosses. Sam can manipulate the world with energy blasts, and she gains even more powerful energy attacks that must be charged up before unleashing them throughout the journey. The combat remains simplistic throughout the game and isn’t really satisfying. Many dungeons include puzzle segments where the player must control the characters separately, moving them around to interact with the environment to get past elevators, overgrowth, and a multitude of other obstacles. Most of these puzzles are simple to figure out, but a few involve enemies that attack your characters while they are defenseless (forcing you to swap control between them) or involve time trials that overstay their welcome late in the game. Overall, controlling John and Sam both in and out of combat feels alright, but there are only a few truly interesting boss encounters and puzzles, and those are primarily found in the late game. Click image thumbnails to view larger version                                                                                                               Surprisingly, Eastward does not live and die by its combat or puzzles. Eastward builds a world that feels real, heartfelt, and intriguing. Many game worlds are crafted around archetypal building blocks that draw upon established fantasy, sci-fi, and other well-traveled ground. Refreshingly, Eastward goes in a bizarre and quirky direction and took me on a ride where I never knew exactly where things were headed. This journey across the world has you escaping an encroaching and deadly miasma. At times, you also unravel other threads that have you exploring the world of organized crime, concepts of time travel, the pleasures of simple farm life, and making movies with a decidedly unusual crew.  The locations and characters that fill these environments are memorable, and I wanted to thoroughly explore the town to make sure I talked to every single NPC. I can’t remember the last time I did that in an RPG, and it’s a testament to what a fine world Pixpil has created. These cozy lore elements probably would have worked with any art style, but Eastward’s combination of spectacular music and pixelated look creates an atmosphere that proves you don’t need 4K resolution and ray-tracing to make something magical. Some of the coziness seeps into the gameplay with the cooking mechanic, where you can craft some amazing meals that provide potent buffs to help take on the more challenging bosses. While I’d love to elaborate more on this world, the less you know about Eastward going in, the more you’ll get out of exploring this enchanting landscape. While the combat isn’t anything special and the puzzles wear out their welcome, Eastward’s characters, setting, and sounds craft an unforgettable experience. If you’re looking for something quirky, captivating, and somewhat surreal, you’ve found it. Eastward comes with an epilepsy warning, and it’s an important one. Many enemies emit a potent white flash when they are struck, letting the player know their attack was successful. On particularly large enemies, mostly certain bosses, this effect is especially jarring, uncomfortable, and potentially dangerous to people with epileptic tendencies, so please use caution and heed the warning. Score: 8.5 Summary: A spectacular soundtrack and stunning sights await you on this vibrant journey. Concept: Travel and explore a vast, strange world full of exciting characters, fleeing from a deadly miasma Graphics: Eastward highlights what you can do with perfect pixel placement, and the art style pulls you into the game and story Sound: The soundtrack is excellent and helps immensely with immersion, whether you’re in a dark cave or a bustling cityscape Playability: Combat stays simple throughout the entire experience with a few challenging encounters and puzzles – Eastward is well-suited for any puzzle-loving player Entertainment: Eastward crafts a cozy journey through fascinating and bizarre realms, featuring a memorable cast. While lackluster combat and a few repetitive puzzle styles tarnish the experience, it’s still a ride well worth taking Replay: Moderate Click to Purchase

  • Breath Of The Wild Spicy Pepper Trick Discovered Years Later
    by Jason Guisao

    Breath of the Wild has been out for a little over four years. As one of the definitive open-world RPG experiences of the past decade, the latest chapter in the Legend of Zelda series has redefined game immersion and true sandbox autonomy. Even now, players continue to find new mechanical secrets that lie dormant in the physics system and miscellaneous activities. For instance, a bevy of wild trick shots are still being uploaded to Twitter – Guardians being launched in the air and headshot across the map with arrows or lynels taken down with incredible ease. Yesterday, another exploit was discovered. However, instead of weapons, it relies on food items, spicy peppers, to be exact. Reddit user tetr4_hc posted a clip showing how simply dropping and attacking three spicy peppers can give Link up to three updraft boosts. First, the player procures the peppers from his bag; then, he drops them just by Link’s feet. tetr4_hc activates Revali’s Gale, which magically manifests an updraft instead of the normal means of gliding over a manufactured fire. When the wind carries Link and the peppers up, the player shoots the spicy items with fire arrows – twice – to gain double the height. Based on the footage, you’ll really be able to get to some incredibly high-altitude locations. Maybe some of those impossibly tall Sheikah Towers in the early game will be more accessible. And if three wasn’t enough for you, tetr4_hc uploaded a YouTube video where he used 30 spicy peppers! You can watch that below.  Click here to watch embedded media The Breath of the Wild sequel got a gameplay trailer during Nintendo’s E3 Direct showcase. Link is back, albeit with wavy hair, and a range of new abilities that include slipping through solid structures to get to platforms or other navigable spaces – the highly-anticipated adventure releases in 2022. Until then, check out my argument for why the Princess Deserves Her Own Game and let us know if you’re going to try tetr_hc’s exploit in the comments section! [Source: Nintendo Life]

  • Diablo II: Resurrected Unleashes Its Cinematic Trailer
    by Daniel Tack

    Diablo II: Resurrected arrives later this month on September 23 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Switch, and PC. Today, Blizzard has unveiled the cinematic trailer for the game. Anyone around when the original Diablo II was released knows how revolutionary and impactful the original cinematics in the game were, adding a ton of powerful visuals and flavor to the trek through catacombs, deserts, and jungles. It is important to keep in mind what is going on within Activision Blizzard at this time regarding ongoing allegations about the work culture. The ongoing lawsuit from the California Department of Fair Employment and Housing (DFEH) against the company is over reported toxic workplace culture. The bulk of the suit focuses on "violations of the state's civil rights and equal pay laws," specifically regarding the treatment of women and other marginalized groups. To learn more about the proceedings thus far, including details listed in the lawsuit against Activision Blizzard, please check out our previous coverage here. Click here to watch embedded media Vicarious Visions has shown off a huge amount of Diablo II: Resurrected through various alphas, betas, and other testing phases to this point. We had a long look at one of the earliest builds and were fairly impressed. What do you think about Diablo II coming back this month? Will it hold up? Does it still stand up today with all the other ARPG offerings out there? What class are you looking forward to playing?

  • Cross-Dressing VN Bokuhime Project is Coming to Steam
    by Brandon Orselli

    Publisher Nippon Ichi Software and developer Wizardsoft have announced Bokuhime Project is coming to Steam on October 15. While Bokuhime Project is coming to Steam, the cross-dressing visual novel will be only available in Japanese. The 2019-announced game was originally for Nintendo Switch and PlayStation 4 later in 2020 for Japan. This is Niche Imports. The post Cross-Dressing VN Bokuhime Project is Coming to Steam appeared first on Niche Gamer.

  • A Juggler’s Tale Launches September 29
    by Brandon Orselli

    Publisher Mixtvision Games and developer Kaleidoscube have announced A Juggler’s Tale launches September 29 across PC and consoles. When A Juggler’s Tale launches September 29, the 2020-announced game will be available for Windows PC (via Steam), Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5. Here’s a new trailer: Here’s a rundown on the The post A Juggler’s Tale Launches September 29 appeared first on Niche Gamer.

  • Final Fantasy XIII Review
    by Fingal Belmont

    Final Fantasy is one of those franchises that as technology advanced into the HD era, the games would buckle under the weight of expectations. Huge immersive worlds with cool weapons and intricate battle systems, with a varied cast of weird and interesting characters, was the foundation of Final Fantasy. The venerable RPG series would find The post Final Fantasy XIII Review appeared first on Niche Gamer.

  • Darkest Dungeon II Launches October 26 via Early Access
    by Brandon Orselli

    Indie developer Red Rook Studios has announced Darkest Dungeon II launches October 26 via Early Access, on the Epic Games Store. While Darkest Dungeon II launches October 26, the 2019-announced sequel to the cult classic psychological thriller dungeon RPG was originally set for a general 2021 release on PC, via the Epic Games Store. The The post Darkest Dungeon II Launches October 26 via Early Access appeared first on Niche Gamer.

  • Classical Age ARPG Asterigos Announced for PC, PS4, and PS5
    by Brandon Orselli

    Indie Taiwanese game developer Acme Gamestudio has announced ARPG Asterigos for PC, PS4, and PS5. While Asterigos is launching first on Windows PC and PlayStation 4 in spring 2022, a PlayStation 5 release is coming sometime in fall 2022. Built within Unreal Engine 4, Asterigos includes a free roaming experience within a world inspired by ancient Rome and The post Classical Age ARPG Asterigos Announced for PC, PS4, and PS5 appeared first on Niche Gamer.